Summary
Benjamin Stoneking is a Video Pipeline Software Engineer with eight years of embedded and video systems experience, currently building real-time video infrastructure at Anduril after leading onboard compute and sensor integration at Lockheed Martin. He combines a rare mix of audio-rooted creativity—originating from a bachelor’s in Commercial Music and an initial passion for software synthesizers—with deep embedded systems expertise demonstrated across ARM Cortex-M platforms, NVIDIA mission computers, and GStreamer-based GPU-accelerated pipelines. At Lockheed he architected inter-process communication, custom bootloaders, and low-level camera sensor pipelines to support RTSP and AI integrations for UAVs, and he’s experienced integrating third-party AI, gimbals, and sensor fusion into production systems. A Masters of Computer Science candidate at Utah Valley University, he pairs ongoing academic rigor with hands-on systems delivery, including Part 107 commercial drone certification and lead design ownership of the Indago 4 onboard computer. Colleagues rely on him to bridge hardware, firmware, and high-performance video software while keeping practical deployment and field updates at the forefront.
8 years of coding experience
5 years of employment as a software developer
Master of Computer Science, Master of Computer Science at Utah Valley University
English, Russian, Kazakh