Benjamin Viranin

Game Developer at ISART DIGITAL

Montreal, Quebec, Guadeloupe
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Summary

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Benjamin Viranin is a game developer and gameplay/game engine programmer with 7 years of experience building tools, editors, and gameplay systems across studios and enterprise environments. Based in Montreal with roots in Guadeloupe, he has worked on in-house engine UX and stability at Gameloft Montreal and implemented C++ Unreal Engine tooling and save systems during studio internships. He transitioned into broader software and IT leadership roles, designing web and software solutions and managing multi-site IT infrastructure across the Caribbean. Comfortable shipping both low-level engine fixes and end-user web applications, he pairs hands-on C++ skills with systems thinking and operational responsibility. Benjamin maintains a public presence on GitHub and brings a pragmatic, cross-disciplinary approach that helps bridge game engineering and production needs.
code7 years of coding experience
job2 years of employment as a software developer
bookA.E.C [LEA.CZ] Game Engine Programming, Dévelopeur informatique général, A.E.C [LEA.CZ] Game Engine Programming, Dévelopeur informatique général at ISART DIGITAL Montréal
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Stackoverflow

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1reputation
0reached
0answers
0questions
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Github Skills (14)

source-port9
graphics-engine9
3d-graphics8
cpp8
rendering-engine8
lua8
physically-based-rendering8
windows8
3d-engine8
opengl8
imgui7
game-development6
game-engine6
assimp4

Programming languages (1)

C++

Github contributions (5)

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BenjaminViranin/Race-Game

Apr 2019 - Jun 2019

Contributions:8 commits, 9 pushes, 1 branch in 2 months
Contributions:27 pushes, 1 branch in 5 months
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Benjamin Viranin - Game Developer at ISART DIGITAL