Benjamin Viranin is a game developer and gameplay/game engine programmer with 7 years of experience building tools, editors, and gameplay systems across studios and enterprise environments. Based in Montreal with roots in Guadeloupe, he has worked on in-house engine UX and stability at Gameloft Montreal and implemented C++ Unreal Engine tooling and save systems during studio internships. He transitioned into broader software and IT leadership roles, designing web and software solutions and managing multi-site IT infrastructure across the Caribbean. Comfortable shipping both low-level engine fixes and end-user web applications, he pairs hands-on C++ skills with systems thinking and operational responsibility. Benjamin maintains a public presence on GitHub and brings a pragmatic, cross-disciplinary approach that helps bridge game engineering and production needs.
7 years of coding experience
2 years of employment as a software developer
A.E.C [LEA.CZ] Game Engine Programming, Dévelopeur informatique général, A.E.C [LEA.CZ] Game Engine Programming, Dévelopeur informatique général at ISART DIGITAL Montréal
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Benjamin Viranin - Game Developer at ISART DIGITAL