Summary
Benjamin Williams is a Senior Lecturer and developer with 11 years’ experience blending academic research, games development and full‑stack engineering from Staffordshire. He specialises in VR, computer graphics and motion simulation, having shipped commercial VR content with Picselica (Ocean Rift) while building production React/Node/Docker systems and leading small engineering teams at the University of Lincoln. Benjamin holds an MSc by Research and is pursuing a PhD in Computer Science, which informs applied projects such as a HoloLens AR teleoperation interface for nuclear robotics. He teaches games and computer science modules, writes course materials, and continues hands‑on work developing and deploying interactive experiences and backend services. Colleagues value his mix of studio-grade game production discipline and university‑level research rigour, plus a practical knack for turning experimental prototypes into tested, deployable products.
11 years of coding experience
2 years of employment as a software developer
Bachelor of Science with Honours - BSc (Hons), Computer Science, First-class with honours, Bachelor of Science with Honours - BSc (Hons), Computer Science, First-class with honours at Bangor University
BTEC Level 3 Extended Diploma, Games Development, Distinction*, BTEC Level 3 Extended Diploma, Games Development, Distinction* at Coleg Llandrillo-Menai
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Staffordshire University
Master of Science By Research (MSc Res), Computer Science, Master of Science By Research (MSc Res), Computer Science at University of Lincoln
English, Welsh