Summary
Benn Gallagher is a Lead Physics Programmer with over a decade of experience designing physics, animation, and softbody systems for shipped AAA console titles. Based in Newcastle upon Tyne, he has progressed through engineering roles at Epic Games since 2013, moving from core programmer to lead responsibilities and owning complex simulation features. Deeply skilled in C/C++ and comfortable debugging down to assembly, he combines strong mathematical intuition with pragmatic system design to decompose and deliver large, performant engine subsystems. Benn also brings cross-disciplinary tooling experience (Maxscript, C#, .NET, WinForms/WPF) and a passion for crafting engaging game mechanics both professionally and personally. Notably, his background in rigidbody PBD/VBD and clothing simulation distinguishes him as a go-to engineer for challenging character and soft-body problems.
12 years of coding experience
14 years of employment as a software developer
First class with honours BSc (Hons) Computer Games Software Engineering, First class with honours BSc (Hons) Computer Games Software Engineering at Northumbria University