Benn Herrera

Graphics Architect at Geomagical Labs

San Rafael, California, United States
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Summary

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Senior
🎓
Top School
Benn Herrera is a Principal Engineer with 13+ years building cross-platform systems and interactive 3D graphics, blending deep C++/Vulkan expertise with practical system programming across Windows, macOS, Linux, consoles, mobile and XR. He has shipped consumer-facing mobile apps used by millions and dozens of commercial game and software releases, repeatedly surfacing invisible systemic problems and designing solutions that make the right architecture feel inevitable. Benn moves between large codebases and greenfield projects equally well—leading format standardization, pipeline refactors, and runtime reliability efforts that unlocked new business opportunities and faster feature delivery. His work spans engine internals to product-facing features, with notable contributions in VR multi-user experiences and robust asset pipelines. Currently exploring inference sandboxing in Go, he pairs a pragmatic engineering mindset with a knack for turning complex 3D and data-processing bottlenecks into testable, maintainable systems. Based in Marin County, he combines production discipline with a curiosity for tooling and automation that shortens delivery cycles.
code13 years of coding experience
job31 years of employment as a software developer
bookComputer Science, Computer Science at University of California, Berkeley
languagesSpanish
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Stackoverflow

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Github Skills (5)

inversion8
inversion-of-control8
ninja7
cpp5
cmake4

Programming languages (1)

C++

Github contributions (5)

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leapmotion/cpp

May 2014 - May 2014

Contributions:3 commits in 1 day
leapmotion/orientation

Oct 2013 - Mar 2014

Contributions:41 commits in 5 months
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