Summary
Benn Herrera is a Principal Engineer with 13+ years building cross-platform systems and interactive 3D graphics, blending deep C++/Vulkan expertise with practical system programming across Windows, macOS, Linux, consoles, mobile and XR. He has shipped consumer-facing mobile apps used by millions and dozens of commercial game and software releases, repeatedly surfacing invisible systemic problems and designing solutions that make the right architecture feel inevitable. Benn moves between large codebases and greenfield projects equally well—leading format standardization, pipeline refactors, and runtime reliability efforts that unlocked new business opportunities and faster feature delivery. His work spans engine internals to product-facing features, with notable contributions in VR multi-user experiences and robust asset pipelines. Currently exploring inference sandboxing in Go, he pairs a pragmatic engineering mindset with a knack for turning complex 3D and data-processing bottlenecks into testable, maintainable systems. Based in Marin County, he combines production discipline with a curiosity for tooling and automation that shortens delivery cycles.
13 years of coding experience
31 years of employment as a software developer
Computer Science, Computer Science at University of California, Berkeley
Spanish