Bennett Bernardoni is a graphics and engine programmer with 11 years of experience currently building AAA Unreal Engine titles at Disbelief, credited on games including Borderlands 3 and Gears 5. He specializes in performance optimization, memory engineering, and tracking down elusive bugs in codebases spanning millions of lines, and enjoys tackling problems the hard way to deeply understand system behavior. His background includes research at Argonne National Laboratory where he designed scalable in situ algorithms for supercomputing, and practical automation work building device drivers and state machines. Based in St. Charles, Illinois, he blends high-performance computing and graphics expertise with interests in reverse engineering, computer architecture, and robotics, and maintains a portfolio showcasing low-level and applied engineering work.
10 years of coding experience
3 years of employment as a software developer
University of Illinois Urbana-Champaign
High School Diploma, 4.375, High School Diploma, 4.375 at Batavia High School
Contributions:101 pushes, 1 branch in 7 years 10 months
react
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Bennett Bernardoni - Graphics And Engine Programmer at Disbelief