Summary
Benny Chen is a CEO and serial game-tech entrepreneur with 11 years of experience designing and shipping high-scale mobile and multiplayer games across Unity and other engines. He has led engineering teams from early startups to products with tens of millions of users and billions of short-video views, combining hands-on C/C++, C#, shader and Golang development with pragmatic tech leadership. Deep expertise in rendering, engine architecture and optimization is matched by proven skills in agile delivery, CI tooling and cross-platform stacks (DirectX/OpenGL, NodeJS, React, Electron). As a founder-CTO he built engineering culture, mentored junior developers and managed risk across complex 2D/3D and multiplayer projects. Currently running his own studio in Beijing, he balances product focus with low-level performance work—a rare mix that keeps both pixels and system throughput sharp. Outside work he reads widely and plays fingerstyle guitar, and maintains a public reading list that reflects his ongoing technical curiosity.
11 years of coding experience
8 years of employment as a software developer
Master's, Computer Graphics, Master's, Computer Graphics at Beijing Institute of Technology
English, Chinese