Benoit Doyon is an engineering manager with seven years of professional experience building multiplayer and mobile software, currently leading engineering at Flare after progressing from team lead. He brings deep hands-on expertise in Unity3D/C# multiplayer systems and contributed to Unity’s Netcode for GameObjects—adding profiling, tests, and reliability fixes—alongside a strong background in native mobile (Android/iOS) and C++ game frameworks like Cocos2d-x. His earlier career includes .NET desktop and tooling work, and experience with standards for critical systems (DO-178B), giving him a discipline for reliability and testing. Based in Montreal, he combines technical leadership with practical engineering muscle, often stepping into backend and test-automation roles to close delivery gaps.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Role in this project:
Back-end & Test Automation Engineer
Contributions:119 reviews, 52 commits, 37 PRs in 1 year
Contributions summary:Benoit primarily contributed to the testing and development of the Netcode for GameObjects SDK. Their work involved implementing profiling decorators to enhance the message handling functionality. They also added tests to validate network variable names and metrics related to messaging and transport, ensuring the reliability and performance of the system. Further contributions included fixing message stream copying issues.
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