Summary
Benoit Fouletier is a senior video game programmer with 14 years of experience specializing in gameplay, rendering, pipeline and tools programming, particularly in Unity and C# while remaining C++ savvy. He has shipped across consoles and PC on titles like Ori and the Will of the Wisps and Seasons: After Fall, and has driven cinematic pipelines and DCC integrations for production studios. Benoit has held technical leadership and mentoring roles—building teams and studios from scratch—and frequently bridges the gap between engine internals and artist-friendly tools. His work spans performance optimizations, VR interaction systems, and custom tooling that connects Maya/MoBu workflows to real-time gameplay. Based in Le Crès, France, he combines deep engine-level experience with hands-on Unity pipeline craftsmanship and a knack for turning complex technical needs into practical artist-facing solutions.
14 years of coding experience
19 years of employment as a software developer
engineer computer science, engineer computer science at INSA Lyon - Institut National des Sciences Appliquées de Lyon
French, English, Portuguese, English, French