Summary
Benoit Pinkasfeld is a Senior Game Developer based in Sydney with 11 years of experience building polished, player-facing features and robust tooling across mobile, desktop and console titles. He combines creative design instincts with disciplined engineering—shipping gameplay systems, UI/UX overhauls and bespoke editor tools while also owning build automation and CI migrations. Benoit has a strong Unity pedigree, having driven core mechanics and performance work on live titles like Gods Unchained and led story, character and location systems at SMG Studio. He is comfortable across the full stack of game development from engine-level C/C++ and GLSL to C#, TypeScript frontends and backend services, and has improved team throughput by mentoring juniors and refactoring pipelines. Notably, he automated Unity builds and phased out Jenkins for GitHub Actions in a live game environment, demonstrating an emphasis on reliable delivery. Trained with a Master's in Computer Science, he blends curiosity and fast learning with a track record of turning ideas into production-quality features.
11 years of coding experience
13 years of employment as a software developer
Master in computer science, Master in computer science at Pierre and Marie Curie University
French, English