Benoit Pothier

CTO & Co-founder at Rose

Paris, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Benoit Pothier is a serial founder and CTO with 21 years of experience building AI-first, cloud-native platforms that scale from prototype to millions of events and tens of thousands of concurrent users. He blends deep technical chops—from low-level C++ game/robotics engineering and open-source porting work to modern GenAI stacks like LangChain and Databricks—with business leadership informed by an INSEAD MBA. Benoit has repeatedly translated innovation into measurable outcomes: cutting costs by orders of magnitude, doubling ARR, and driving multi-hundred percent ARPA gains through ML-driven products. He’s shipped market-first robotics and telepresence products, helped set a world record for simultaneous players, and contributed to cross-platform game engine portability on Linux. Comfortable equally with fundraising, ops-scale engineering and data strategy, he focuses on turning brittle AI experiments into production-grade, auditable systems.
code21 years of coding experience
job21 years of employment as a software developer
bookElectrical Engineering and computer science, Electrical Engineering and computer science at Concordia University
bookExecutive Master of Business Administration (MBA), Executive Master of Business Administration (MBA) at INSEAD
bookMaster's degree Electrical Engineering and computer science, Master's degree Electrical Engineering and computer science at INSA Lyon - Institut National des Sciences Appliquées de Lyon
languagesEnglish, French
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Github Skills (8)

linux10
cross-platform10
cpp10
game-engine10
multiplatform10
opengl10
cplus10
glut9

Programming languages (3)

C++TeXM4

Github contributions (5)

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spring/spring

May 2005 - Aug 2005

A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Role in this project:
userFull-stack Developer
Contributions:11 commits in 3 months
Contributions summary:Benoit's commits focus on porting the game engine to Linux and adapting it for cross-platform compatibility, indicating involvement in core system-level code. They made significant changes across multiple C++ files, including rts/Game.cpp, rts/groundmovetype.cpp, and others, modifying and disabling code to address platform-specific dependencies. The user also addressed input handling and windowing systems, switching to GLUT for cross-platform support.
luamantisspringrtsrtsc-plus-plus
gnibu/tiddlyweb-docker

Mar 2015 - Jan 2018

Contributions:7 commits, 2 PRs, 6 pushes in 2 years 10 months
tiddlywikidockerdocker-container
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Benoit Pothier - CTO & Co-founder at Rose