Benoit Toth

Engine Programmer at Shiro Games

Bordeaux, Nouvelle-Aquitaine, France
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Summary

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Benoit Toth is an engine and graphics programmer with six years of experience building game technology at studios including Shiro Games, Ubisoft Ivory Tower, and Quantic Dream. Based in Bordeaux, he moved from junior engine roles into specialized graphics and engine programming, now focusing on core engine systems at Shiro Games. His background blends a formal CS foundation from Aix-Marseille with a master's in game design and interactive media from CNAM, giving him both technical depth and a design-aware perspective. Benoit is comfortable bridging graphics shaders and low-level engine architecture, and has a track record of shipping production systems across AAA and indie pipelines. Colleagues note his ability to translate visual goals into performant engine features—a practical skill that complements his research-minded graduate training.
code6 years of coding experience
job4 years of employment as a software developer
bookLicence, Informatique, Licence, Informatique at Aix-Marseille University
bookMaster, Conception de jeux et médias interactifs, Master, Conception de jeux et médias interactifs at Conservatoire national des arts et métiers - Cnam
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Github Skills (16)

haxe10
virtual-machine10
haxelib9
game-development9
game-engine9
interpreter9
macros9
ide9
java8
jvm-languages7
programming-language7
cpp6
cross-platform6
transpiler5
compiler5

Programming languages (2)

CHaxe

Github contributions (5)

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TothBenoit/Dune

Jun 2022 - Mar 2025

Contributions:201 pushes, 1 branch in 2 years 10 months
LeoVgr/DemocraticDungeon

Nov 2020 - Nov 2020

Contributions:27 pushes, 3 branches in 4 days
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Benoit Toth - Engine Programmer at Shiro Games