Benoit Toth is an engine and graphics programmer with six years of experience building game technology at studios including Shiro Games, Ubisoft Ivory Tower, and Quantic Dream. Based in Bordeaux, he moved from junior engine roles into specialized graphics and engine programming, now focusing on core engine systems at Shiro Games. His background blends a formal CS foundation from Aix-Marseille with a master's in game design and interactive media from CNAM, giving him both technical depth and a design-aware perspective. Benoit is comfortable bridging graphics shaders and low-level engine architecture, and has a track record of shipping production systems across AAA and indie pipelines. Colleagues note his ability to translate visual goals into performant engine features—a practical skill that complements his research-minded graduate training.
6 years of coding experience
4 years of employment as a software developer
Licence, Informatique, Licence, Informatique at Aix-Marseille University
Master, Conception de jeux et médias interactifs, Master, Conception de jeux et médias interactifs at Conservatoire national des arts et métiers - Cnam
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