Summary
Benyamin Mehr is a back-end engineer with 12 years of experience specializing in scalable online systems for AAA games, currently building backend features and observability for an unannounced People Can Fly project. He combines deep game-industry expertise with cloud-native engineering—primarily AWS, GCP, Kubernetes, Kotlin, Go, and Unreal Engine integrations—to deliver inventory, progression, matchmaking, and real-time pipelines that handle production-scale loads. At Ubisoft he helped centralize backend operations, led Far Cry 6 online infrastructure through peaks of 1M CCU, and pioneered OpenTelemetry-based observability and incident playbooks. Known for pragmatic reliability work, he also authors custom telemetry collectors and SLI/SLO dashboards to automate incident detection and reduce latency.
12 years of coding experience
17 years of employment as a software developer
MEng, Software Engineering, 3.88, MEng, Software Engineering, 3.88 at Concordia University
BSc, Software Engineering, BSc, Software Engineering at Islamic Azad University Central Tehran Branch
English, Persian, French