Summary
Berk Sarıbaş is a software engineer with 9 years of experience specializing in real-time graphics, engine systems, and gameplay programming, currently contributing to Maxis Studios at EA. He brings deep, practical expertise in Vulkan, Direct3D12, Metal and multiple console APIs, and has worked on GPU-driven rendering pipelines, visibility buffers, GPU culling and hardware-accelerated ray tracing. His work spans advanced real-time global illumination, temporal super resolution and order-independent transparency, with hands-on optimizations for meshes, hair, and animation systems showcased in engine demos. Previously at Gram Games he delivered measurable production wins—halving loading times and battery consumption—and built tooling that streamlined asset reference tracking. Comfortable bridging research-grade graphics techniques and shipping game-ready systems, he combines academic training from TUM with pragmatic, performance-first engineering. An underappreciated strength is his cross-platform console experience, which makes him effective at delivering high-performance rendering across diverse hardware.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS Computer Science and Engineering, Bachelor of Science - BS Computer Science and Engineering at Sabanci University
Master of Science - MS Informatics: Games Engineering , Master of Science - MS Informatics: Games Engineering at Technical University of Munich
Turkish, İngilizce, Dutch