Berkay Cakal is a research scientist and software engineer with eight years of experience building robotics and medical software across industry and clinical settings in Munich. Trained in mechanical engineering (Bilkent) and computational science (TUM), he blends mechanical design intuition with software expertise—having worked on Stewart-platform simulators, ROS-Unity integrations at Siemens, and medical robotics at Franka Emika. He contributes to notable open-source work (significant enhancements to the popular ros-sharp project) implementing sensor visualization, ROS actions, and Unity-friendly refactors. Currently split between clinical research at Universitätsklinikum Augsburg and medical software development at Crystal Photonics, he routinely bridges simulation, control, and visualization to accelerate translational MedTech. Notably, his background spans end-to-end stacks from low-level simulation to C# Unity frontends, enabling rapid prototyping of robot-in-the-loop clinical tools.
8 years of coding experience
5 years of employment as a software developer
Master's degree, Computational Science and Engineering, Master's degree, Computational Science and Engineering at Technical University Munich
Bachelor's degree, Mechanical Engineering, Bachelor's degree, Mechanical Engineering at Bilkent University
ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
Role in this project:
Full-stack Developer (Unity3D/C# focus)
Contributions:15 commits, 33 PRs, 10 pushes in 2 years 3 months
Contributions summary:Berkay made significant contributions to the `ros-sharp` project, primarily focusing on integrating ROS with Unity3D. They implemented functionalities for visualizing sensor data, including laser scans, by defining materials and rendering methods in C#. They also added support for ROS action servers and clients, and refactored existing code to improve code organization. Furthermore, the user refactored the timer functionality and made adjustments to accommodate for Unity3D development workflows.
Contributions:2 commits, 2 pushes, 1 branch in 3 months
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Berkay Cakal - Research Scientist at Crystal Photonics GmbH