Bernard Smith

Lead Game Developer at TUTORWORKS INC

Florida, United States
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Summary

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Senior
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Top School
Bernard Smith is a Lead Game Developer with a decade of experience crafting player-driven systems that prioritize emergent narrative and meaningful choice. Based in Florida and grounded in computer science and data science studies at Wilkes University, he progressed from software engineer to lead at TUTORWORKS, focusing on dynamic dialogue, behavioral progression, and interaction-rich rule systems. He blends systems design and narrative thinking to build mechanics that feel personal—characters with opinions, choices that ripple, and worlds that respond. Bernard’s background in learning-driven design informs his emphasis on player agency and adaptive systems rather than static storytelling. Outside of development he’s a reverse-engineering-minded coder and a meticulous organizer, traits that surface in polished, detail-focused game systems. He’s also a cat dad and an avid strategy gamer, which keeps his design instincts tuned toward deep, replayable experiences.
code10 years of coding experience
job4 years of employment as a software developer
bookComputer Science, Data Science, Computer Science, Data Science at Wilkes University
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Github Skills (20)

switch10
openvr10
xinput10
nintendo9
csharp9
emulation9
cpp8
audio-formats8
converter7
editable7
audio6
rendering6
frontend5
packer5
javascript5

Programming languages (2)

C#C++

Github contributions (5)

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Struggleton/Delfinovin

Jan 2021 - Jan 2023

An XInput solution for Gamecube Controllers
Contributions:12 releases, 138 commits, 1 PR in 2 years
controllersgamecubexinputopenvrcsharp
Struggleton/TXG2TPL

Sep 2017 - Feb 2020

An (un)packer for Naruto GNT4's TXG files to a more editable format.
Contributions:4 releases, 14 commits, 11 pushes in 2 years 6 months
narutoeditablepackergnt4
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Bernard Smith - Lead Game Developer at TUTORWORKS INC