Bernhard Rieder

Tech Lead at Companion Group

Vienna, Austria
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Summary

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Senior
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Top School
Bernhard Rieder is a Tech Lead based in Vienna with nine years of hands-on experience building gameplay systems and cloud-enabled game features across multiple Ubisoft studios and now leading engineering at Companion Group. He has shipped complex client-server gameplay, progression, UI and matchmaking systems on large-scale titles and contributed to cloud-native IPs leveraging Ubisoft’s Scalar technology. Bernhard blends a formal background in game engineering and simulation with practical consulting and electrical engineering roots, which gives him a systems-oriented approach to performance and tooling. Known for diving into new technologies, he pairs mentorship experience with deep gameplay programming expertise to drive teams from prototype to live service. A passionate game developer at heart, he’s equally comfortable optimizing networked game logic as exploring novel game tech and platforms.
code9 years of coding experience
job7 years of employment as a software developer
bookMaster of Science (MSc) (incomplete) Media Informatics, Master of Science (MSc) (incomplete) Media Informatics at University of Vienna
bookDigital Media, Digital Media at Drexel University
bookTechnical College Graduation Energy Engineering, Technical College Graduation Energy Engineering at HTL Hollabrunn
bookMaster of Science in Engineering (MSc) Game Engineering and Simulation Technology, Master of Science in Engineering (MSc) Game Engineering and Simulation Technology at FH Technikum Wien
languagesGerman, English, Romanian, French, Swedish
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Github Skills (9)

machine-learning10
unreal-engine-410
unreal10
python10
game-development9
blueprint8
tensorflow5
algorand3
blockchain2

Programming languages (4)

C#ShellC++Jupyter Notebook

Github contributions (5)

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A beautiful portfolio Jekyll theme that works with GitHub Pages.
Contributions:49 pushes, 1 branch in 4 years 7 months
jekylljekyll-theme
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
Contributions:2 releases, 473 commits, 6 PRs in 1 year 1 month
machine-learningunrealmaster-thesisprocedural-content-generationgame-mechanics
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