Bernhard Stöckner

SW-GPU at NVIDIA

Germany
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Summary

🤩
Rockstar
Bernhard Stöckner is a seasoned GPU software engineer with 18 years of experience, currently contributing to NVIDIA’s SW-GPU efforts from Germany. He previously served as Technical Director at Beamdog, bringing leadership and hands-on engineering to game and graphics-related projects. Bernhard combines deep low-level graphics knowledge with product-focused direction, able to move between architecture, performance optimization, and team coordination. His career reflects sustained specialization in GPU software and real-time systems, with a track record of delivering complex graphics solutions. Outside core job titles, he brings the perspective of a technical director who understands both code and the broader product lifecycle.
code18 years of coding experience
job6 years of employment as a software developer
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Github Skills (167)

bug-tracker10
windows10
http10
gpu10
game-development10
jquery10
linux10
html10
cli-tools10
cli10
ajax10
macros10
storage10
nvidia10
http-server10

Programming languages (15)

NimrodJavaC++CGoHTMLTypeScriptNWScript

Github contributions (5)

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niv/nwsync

Aug 2020 - Dec 2022

Contributions:165 commits, 16 pushes, 26 tags in 2 years 4 months
niv/jser.nim

Apr 2016 - Nov 2018

Contributions:15 commits, 4 pushes, 2 branches in 2 years 7 months
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