Bernhard Stöckner is a seasoned GPU software engineer with 18 years of experience, currently contributing to NVIDIA’s SW-GPU efforts from Germany. He previously served as Technical Director at Beamdog, bringing leadership and hands-on engineering to game and graphics-related projects. Bernhard combines deep low-level graphics knowledge with product-focused direction, able to move between architecture, performance optimization, and team coordination. His career reflects sustained specialization in GPU software and real-time systems, with a track record of delivering complex graphics solutions. Outside core job titles, he brings the perspective of a technical director who understands both code and the broader product lifecycle.
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