Bernhard Stöckner

SW-GPU at NVIDIA

Germany
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Summary

🤩
Rockstar
Bernhard Stöckner is a seasoned GPU software engineer with 18 years of experience, currently contributing to NVIDIA’s SW-GPU efforts from Germany. He previously served as Technical Director at Beamdog, bringing leadership and hands-on engineering to game and graphics-related projects. Bernhard combines deep low-level graphics knowledge with product-focused direction, able to move between architecture, performance optimization, and team coordination. His career reflects sustained specialization in GPU software and real-time systems, with a track record of delivering complex graphics solutions. Outside core job titles, he brings the perspective of a technical director who understands both code and the broader product lifecycle.
code17 years of coding experience
job6 years of employment as a software developer
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Github Skills (200)

windows10
security10
metaprogramming10
ada10
gpu10
extensible10
extender10
jquery10
linux10
software-update10
procedural10
cli-tools10
ratatui10
cli10
macros10

Programming languages (14)

NimrodJavaC++CGoHTMLTypeScriptShell

Github contributions (5)

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niv/nwsync

Aug 2020 - Dec 2022

Contributions:165 commits, 16 pushes, 26 tags in 2 years 4 months
The generation code for the beamdog/nwserver docker images.
Contributions:16 commits, 2 PRs, 14 pushes in 2 years 6 months
beamdogcode-generationdocker-imagedockerdocker-images
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Bernhard Stöckner - SW-GPU at NVIDIA