Bert Haddad is a Staff Software Engineer with 11 years of experience specializing in real-time, multi-user 3D systems and cross-platform engine integration. He has a proven track record turning single-user applications into scalable collaborative platforms using C#, C++, Unity, Unreal Engine, and Protobuf, and built a C#⇄C++ protobuf bridge and journaling/content systems for persistent collaboration. At Cavrnus he led distributed teams to integrate real-time collaboration into legacy codebases and most recently advanced those capabilities into Twinmotion for Teams; he now continues this focus at Shield AI. Known for mentoring developers into senior roles, he combines deep systems-level problem solving with hands-on plugin and networking work. Outside of work he experiments with 3D printing and game modding, often prototyping ideas that inform his approach to immersive collaboration.
11 years of coding experience
10 years of employment as a software developer
University of California San Diego
High School Diploma, High School Diploma at Pacific Collegiate School
Contributions:37 pushes, 2 branches in 1 year 1 month
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Bert Haddad - Staff Software Engineer at Shield AI