Bert Plasschaert is a Pipeline TD with a decade of experience specializing in connecting creative workflows and technical infrastructure for game and production studios. Currently at Pixel-Nexus, he progressed from Junior Pipeline TD to Pipeline TD, bringing practical pipeline automation and tooling that smooth collaboration between artists and engineers. His background as a Technical Artist at Ubisoft Berlin and Cum Laude master’s training in Game Technologies reflect a strong blend of artistic sensitivity and engineering rigor. Based in East Flanders, Belgium, Bert is comfortable bridging on-set production needs with scalable studio pipelines and often focuses on pragmatic, artist-friendly solutions that reduce iteration time.
10 years of coding experience
Master of Science - MS, Game Technologies, 85% - Cum Laude, Master of Science - MS, Game Technologies, 85% - Cum Laude at Breda University of Applied Sciences
Game Graphics Production - Technical Artist, Digital Art and Entertainment, Cum Laude, Game Graphics Production - Technical Artist, Digital Art and Entertainment, Cum Laude at Howest - Digital Arts and Entertainment
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