Bert Plasschaert is a Pipeline TD with a decade of experience specializing in connecting creative workflows and technical infrastructure for game and production studios. Currently at Pixel-Nexus, he progressed from Junior Pipeline TD to Pipeline TD, bringing practical pipeline automation and tooling that smooth collaboration between artists and engineers. His background as a Technical Artist at Ubisoft Berlin and Cum Laude master’s training in Game Technologies reflect a strong blend of artistic sensitivity and engineering rigor. Based in East Flanders, Belgium, Bert is comfortable bridging on-set production needs with scalable studio pipelines and often focuses on pragmatic, artist-friendly solutions that reduce iteration time.
10 years of coding experience
Master of Science - MS, Game Technologies, Master of Science - MS, Game Technologies at Breda University of Applied Sciences
Game Graphics Production - Technical Artist, Digital Art and Entertainment, Game Graphics Production - Technical Artist, Digital Art and Entertainment at Howest - Digital Arts and Entertainment
Contributions:6 pushes, 2 branches in 2 years 4 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.