Bertrand Guay-paquet is a Senior Graphics Engineer with 13 years of experience building high-performance real-time rendering systems for games, simulators, and mobile apps. Based in Stockholm, he has led engineering and documentation teams at Unity and currently architects rendering backends and optimization efforts at Toca Boca, where he implemented a BatchRendererGroup-based pipeline and multi-layered stencil shadow volumes. His background spans low-level C++ engine work for flight simulators to hands-on consulting helping studios profile CPU/GPU/memory across platforms, reflecting both deep technical craft and strong customer-facing skills. Bertrand combines engineering leadership—managing teams, RFC processes and documentation—with practical developer tooling improvements like automated PR validations and GitHub migrations. He’s as comfortable writing shader frameworks used for a decade as he is running hack days and profiling workshops to spread knowledge across teams. An entrepreneurial mindset underpins his work: he founded a full‑stack consultancy and consistently looks for artist-driven, measurable performance wins.
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Bertrand Guay-paquet - Senior Graphics Engineer at Toca Boca