Besjan Xhika

Creative Technologist

Berlin, Germany
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Summary

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Senior
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Top School
Besjan Xhika is a Creative Technologist based in Berlin with nine years of hands-on experience building interactive real-time applications using Unity and Unreal Engine. He specializes in ECS architectures (Entitas, Flecs), cross-platform AR/VR experiences, and developer tooling that bridges artists and engineers across VRED, CAD and cloud workflows. Across agencies and studios he has shipped prototypes to production, owned live/DevOps tasks, and created pipelines that improve collaboration between design and engineering. Known for turning design-driven concepts into polished interactive storytelling, he also brings practical QA and workflow innovations that reduce friction in production. Fluent in C# and real-time visualization patterns, he combines a game-development mindset with systems thinking to solve complex interaction problems.
code9 years of coding experience
job9 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Università degli Studi di Bari
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Stackoverflow

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0questions
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Github Skills (53)

code-generation10
tdd10
extension-methods10
entity10
unity3d10
heightmap9
terrain-generation9
csharp9
csharp-code9
design-patterns9
entity-component9
entity-component-system9
terrain9
osm-data8
game-development8

Programming languages (4)

C#C++CPython

Github contributions (5)

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besjan/OSM-Interpreter

Feb 2020 - Sep 2022

Convert OSM data to meaningful geometry data for use in Unity
Contributions:53 commits, 2 PRs, 49 pushes in 2 years 7 months
osm-dataunityosmgeometrymeaningful
Besjan/Terrain-Generator

Jan 2020 - Oct 2020

Generate Unity Terrain from DEM / DGM data.
Contributions:125 commits, 2 PRs, 123 pushes in 9 months
unityheightmapterraindemterrain-generation
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Besjan Xhika - Creative Technologist