Bill Henderson is a senior software engineer with over two decades of experience building high-performance real-time simulation and game physics systems, currently contributing at Epic Games. He has a proven track record designing impulse-based 3D physics and distributed cloud physics (notably for Crackdown 3) using C++ and multithreading, and has applied C# with unit testing for maintainable, testable components. Head-hunted to help launch a Dundee studio and instrumental in securing investment, he thrives in creative teams and has shipped award-winning titles including Crackdown and GTA3. Comfortable as a long-term remote contributor, he pairs strong mathematical ability (linear algebra, quaternions) with pragmatic SOLID/Agile engineering to solve complex performance problems.
6 years of coding experience
28 years of employment as a software developer
1st Class Hons, Electronic Systems And Microcomputer Engineering, 1st Class Hons, Electronic Systems And Microcomputer Engineering at University of Glasgow
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:385 commits in 2 years 8 months
epic-gameunreal-engineanimationblueprintunreal
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Bill Henderson - Senior Software Engineer at Epic Games