Summary
Bill Hung⁴ is a freelance senior software engineer and AR/VR specialist with eight years of experience building immersive systems, AI-driven hand- and image-tracking, and commercial AR products in Japan. He led pioneering work—credited as the first in Japan—to implement finger-tap input and onboarded hand-tracking ML models into a shipped AR SDK for major clients. His background spans consoles to silicon, having helped create and scale PlayStation platforms and shipped FPGA and post-silicon tools at Xilinx and Intel. Bill blends research and product instincts, moving ideas from TensorFlow prototypes to embedded and consumer releases, and regularly engages with leading industry events from Meta Connect to WWDC. Comfortable in global teams, he pairs deep low-level systems experience with applied machine learning for real-time, resource-constrained environments. An unusual detail: beyond engineering, he has negotiated international game publishing deals and driven marketing-successful releases, giving him a rare mix of technical and commercial impact.
7 years of coding experience
13 years of employment as a software developer
BSc., Electrical Engineering and Computer Science, BSc., Electrical Engineering and Computer Science at University of California, Berkeley
Electrical Engineering and Computer Science, 4.0 GPA (highest possible), Electrical Engineering and Computer Science, 4.0 GPA (highest possible) at De Anza College
Advanced Japanese (10-lessons night classes while working during the day), Advanced Japanese (10-lessons night classes while working during the day) at University of London - SOAS
Quantum Computing, Quantum Computing at Tohoku University, Japan