Bing Xu

Research Scientist at NVIDIA

Hong Kong, United States
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Summary

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Senior
🎓
Top School
Bing Xu is a research scientist specializing in computer graphics, with 11 years of experience focused on physically based and neural rendering, light transport, appearance modeling, and numerical optimization. Currently at NVIDIA on real-time graphics, he brings a strong track record of research internships at Meta and Adobe where he tackled problems from ray-tracing-friendly geometry compression to neural materials and path guiding. His work blends academic rigor—pursuing a PhD in Computer Science at UC San Diego—with practical engineering, having developed production visualization engines and Monte Carlo denoising solutions at Manycore Tech. He has repeatedly delivered generalizable 3D light transport embeddings and cloth reconstruction systems, signaling strength in building transferable models across rendering tasks. Based between Hong Kong and the US, he combines deep theoretical expertise with hands-on implementation experience that bridges research prototypes and real-time product constraints. Notably, his career shows a pattern of turning advanced sampling and importance-sampling ideas into scalable real-time and industrial workflows.
code11 years of coding experience
job3 years of employment as a software developer
bookUniversity of California, San Diego
bookThe University of Hong Kong (HKU)
bookUniversity of Ottawa
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Github Skills (63)

implicit10
intel9
pbrt9
renderer8
data-visualization8
charts8
svg8
embree8
theory8
cpu8
avx8
visualization8
rendering8
sparql7
javascript7

Programming languages (6)

TypeScriptC++CTeXJavaScriptHTML

Github contributions (5)

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XBOOS/leetcode-solutions

Oct 2015 - Jan 2017

Contributions:99 pushes, 1 branch in 1 year 2 months
XBOOS/xboos.github.io

Jun 2015 - Jan 2024

Contributions:112 pushes, 2 branches in 8 years 8 months
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Bing Xu - Research Scientist at NVIDIA