Bjarke Ørrild is a seasoned software leader and Co-Founder/CTO with 12 years of experience building developer tools and games from Denmark. He leads Sirenix, best known for Odin Inspector, Validator and the open-source Odin Serializer, where he contributes deep backend expertise—fixing tricky memory and serialization bugs, automating AOT builds, and optimizing Unity-focused .NET tooling. Comfortable across full stacks and engines, he has shipped web platforms, game engines, and teaching curricula, blending hands-on coding with product and technical leadership. Currently he’s developing a new UI library, reflecting a continued focus on tooling that improves developer productivity. A not-obvious strength is his history as an educator and tutor, which surfaces in clear API design and robust documentation for complex systems.
12 years of coding experience
8 years of employment as a software developer
Game Computer Science / Spil Datamatiker, Game Computer Science / Spil Datamatiker at Erhvervsakademi Dania
Fast, robust, powerful and extendible .NET serializer built for Unity
Role in this project:
Back-end Developer
Contributions:1 release, 50 commits, 34 pushes in 4 years 5 months
Contributions summary:Bjarke primarily focused on fixing bugs and improving the Odin Serializer library, a .NET serializer for Unity. Their contributions included correcting memory stream position issues, optimizing array serialization with memory copies, and resolving issues related to scripting backend compatibility in Unity versions. The user also automated parts of the build process, including generating AOT support files and creating Unity packages. Additionally, they refactored parts of the serialization system and added vector int formatters.
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