Bjarni Gudmundsson

Gameplay Engineer at Mojang Studios

Stockholm, Stockholm County, Sweden
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Summary

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Senior
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Top School
Bjarni Gudmundsson is a Gameplay Engineer with 10 years of software development experience, currently working at Mojang Studios in Stockholm after consulting roles through One Group and Netlight. He brings deep C++ and game-engine expertise from projects at Paradox, King, and undisclosed studios, with a strong focus on computer graphics, visualization and gameplay systems. Educated at Reykjavik University and KTH, he combines academic rigor with hands-on production experience improving visual fidelity and optimizing engine code. Comfortable moving between consultancy and in-house development, he has repeatedly delivered technical solutions across both gaming and retail domains. Originally from Iceland, he blends a global perspective with Scandinavian studio culture and a passion for teaching—having taught programming to children during his studies. An understated strength is his track record of taking prototype research (thesis work) into production-quality engine improvements.
code9 years of coding experience
job7 years of employment as a software developer
bookMaster of Science - MS Computer Science, Master of Science - MS Computer Science at KTH Royal Institute of Technology
bookBachelor of Science (B.Sc.) Software Engineering, Bachelor of Science (B.Sc.) Software Engineering at Reykjavik University
languagesEnglish, Icelandic, Swedish

Programming languages (1)

C#

Github contributions (5)

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elBjarnacho/KingOfTheCube

Sep 2018 - Oct 2019

Experimental project in the course Advanced Graphics and Interaction at KTH
Contributions:7 PRs, 99 pushes, 21 branches in 1 year 1 month
interactionexperimental-projectkthgraphics
bjarnur/portfolio

May 2019 - Feb 2021

Contributions:10 pushes, 1 branch in 1 year 9 months
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Bjarni Gudmundsson - Gameplay Engineer at Mojang Studios