Björn Holm is a Stockholm-based software engineer with 14 years of experience building backend systems and contributing to open-source projects, including enhancements to the well-known Brood War API (bwapi) that improved configuration, build reliability and runtime integration for StarCraft automation. He has applied research-oriented thinking to practical problems—beginning a master's thesis on Monte Carlo Tree Search for StarCraft combat micromanagement—and brings that algorithmic curiosity into production work across payments at Payer and engineering at HiQ. Comfortable navigating low-level build issues, compiler fixes and configuration workflows, Björn blends systems-level craftsmanship with interests in search-based AI. He also has hands-on hardware and imaging experience from early roles at FLIR Systems, giving him a pragmatic edge when software meets devices.
14 years of coding experience
4 years of employment as a software developer
Indian Institute of Technology Delhi (IIT Delhi)
Master's degree (unfinished), Computer Science, Master's degree (unfinished), Computer Science at KTH Royal Institute of Technology
Contributions:42 commits, 6 PRs, 10 comments in 8 months
Contributions summary:Björn's primary contribution involves modifying the `bwapi/bwapi` project's internal workings, focusing on enhancing the game's automated menu and configuration settings. They implemented options to customize game types, character names, and environment variables for overriding settings. Further contributions included addressing compiler errors and optimizing the project's build process, specifically related to how the game accesses its Starcraft directory and handles output streams.
Contributions:137 commits, 21 pushes, 1 branch in 1 year 7 months
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