Björn Larsson

Senior Software Engineer at Mojang Studios

Stockholm County, Sweden
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Summary

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Senior
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Top School
Björn Larsson is a Senior Software Engineer with 14 years of professional experience, currently building game technology at Mojang Studios after long tenures at King and Ubisoft Blue Byte. He combines deep C++ and C# expertise in game and UI development with Python for application-level tooling, and has a track record of moving between gameplay, UI, and tooling domains. His career spans major studios and projects—from AAA studio pipelines to indie-style innovation—reflecting an ability to ship performant, production-grade systems in complex codebases. Based in Stockholm, he brings a pragmatic focus on continuous improvement and developer ergonomics, often bridging engineering gaps between runtime code and developer tools. Curious and multidisciplinary, he started with scientific visualization work early in his career, which informs his attention to clear, data-driven interfaces and developer workflows.
code14 years of coding experience
job14 years of employment as a software developer
bookMälardalen University
bookRäddningsverket
bookMaster of Science (M.Sc.), Master of Science (M.Sc.) at Linköping University
languagesEnglish, Swedish, German, Italian
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Github Skills (24)

emacs-lisp10
vim10
emacs10
spacemacs10
python9
github-copilot8
code-review7
gitlab7
bitbucket6
copilot5
camelcase4
installer4
github4
cli4
django3

Programming languages (4)

C++ShellEmacs LispPython

Github contributions (5)

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fuzzycode/doom.d

Dec 2019 - Mar 2026

My private doom configuration
Contributions:8 reviews, 1 PR, 331 pushes in 6 years 3 months
emacsdotfilesemacs-configurationdoom-emacs
fuzzycode/fuzzycomp

Oct 2011 - Jul 2017

Contributions:55 commits, 1 PR, 1 push in 5 years 9 months
comparingparticularstringstrings
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