Björn Larsson is a Senior Software Engineer with 14 years of professional experience, currently building game technology at Mojang Studios after long tenures at King and Ubisoft Blue Byte. He combines deep C++ and C# expertise in game and UI development with Python for application-level tooling, and has a track record of moving between gameplay, UI, and tooling domains. His career spans major studios and projects—from AAA studio pipelines to indie-style innovation—reflecting an ability to ship performant, production-grade systems in complex codebases. Based in Stockholm, he brings a pragmatic focus on continuous improvement and developer ergonomics, often bridging engineering gaps between runtime code and developer tools. Curious and multidisciplinary, he started with scientific visualization work early in his career, which informs his attention to clear, data-driven interfaces and developer workflows.
14 years of coding experience
14 years of employment as a software developer
Mälardalen University
Räddningsverket
Master of Science (M.Sc.), Master of Science (M.Sc.) at Linköping University
Contributions:55 commits, 1 PR, 1 push in 5 years 9 months
comparingparticularstringstrings
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Björn Larsson - Senior Software Engineer at Mojang Studios