Summary
Björn Persson is a Senior Gameplay Developer based in Malmö with nine years of professional experience crafting engaging game mechanics and feel-first systems across mobile, PC, and console. He thrives in small, cross-functional teams where he can move between gameplay, network programming, tools, and occasional technical leadership—recently working with Unity DOTS/ECS and leading programming efforts on unannounced titles. His background spans AAA work on The Division to indie-focused studios like Simogo and ustwo, giving him a blend of systems-level rigor and playful prototyping instincts. Björn is particularly adept at translating design intent into responsive player experiences and has a history of shipping titles across diverse platforms, from Xbox Live Arcade to modern Unity projects. An understated strength is his comfort bridging experimental tech (AI backends, DOTS) with polished gameplay, ensuring novel ideas still feel great to play.
9 years of coding experience
18 years of employment as a software developer
Computer Science, Computer Science at The Faculty of Engineering at Lund University