Björn Persson

Senior Gameplay Developer at Pugstorm

Malmo, Skåne County, Sweden
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Summary

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Senior
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Top School
Björn Persson is a Senior Gameplay Developer based in Malmö with nine years of professional experience crafting engaging game mechanics and feel-first systems across mobile, PC, and console. He thrives in small, cross-functional teams where he can move between gameplay, network programming, tools, and occasional technical leadership—recently working with Unity DOTS/ECS and leading programming efforts on unannounced titles. His background spans AAA work on The Division to indie-focused studios like Simogo and ustwo, giving him a blend of systems-level rigor and playful prototyping instincts. Björn is particularly adept at translating design intent into responsive player experiences and has a history of shipping titles across diverse platforms, from Xbox Live Arcade to modern Unity projects. An understated strength is his comfort bridging experimental tech (AI backends, DOTS) with polished gameplay, ensuring novel ideas still feel great to play.
code9 years of coding experience
job18 years of employment as a software developer
bookComputer Science, Computer Science at The Faculty of Engineering at Lund University
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Github Skills (6)

iphone9
api8
android7
unity3d2
middleware1
nodejs1

Programming languages (3)

TypeScriptJavaScriptObjective-C

Github contributions (5)

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bjornustwo/TOWAR

Nov 2017 - Nov 2017

Contributions:12 pushes, 3 branches in 13 days
bjornustwo/hello-world

Oct 2016 - Oct 2016

Contributions:2 PRs, 2 pushes, 3 branches in 1 day
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Björn Persson - Senior Gameplay Developer at Pugstorm