Bjørnar Frøyse

Technical Artist at Freelance

Norway
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Summary

👤
Senior
🎓
Top School
Bjørnar Frøyse is a Technical Artist with 11 years of experience turning technical constraints into expressive game and visual tools, most recently working freelance after a long tenure at Krillbite Studio. He has served as tech lead and technical artist on multiple released titles—handling shaders, lighting, rigging, pipeline tooling and gameplay scripting—primarily using Unity, Blender and Photoshop. At Unity Technologies he built a branding lookdev tool whose renders were used across the company’s 2017 branding, showing an ability to bridge production art and tooling. Comfortable across Houdini, ZBrush and Substance Designer, he favors procedural approaches and automation to simplify workflows and boost creative iteration. He also brings teaching and freelance 3D experience, highlighting clear communication and adaptability when shipping polished visuals under constraints. Colleagues would call him friendly, pragmatic, and fond of solving interesting problems with simple, creative solutions.
code11 years of coding experience
bookMedia & Communication, Media & Communication at Gausdal VGS
bookBachelor, Virtual Art and Design, Bachelor, Virtual Art and Design at Inland Norway University of Applied Sciences
languagesNorwegian, English, German
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Github Skills (8)

blender9
photoshop4
plugin4
google-colab3
backend3
ai2
stable-diffusion2
unreal1

Programming languages (2)

VuePython

Github contributions (5)

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Volantk/Bears-Unity-Toolbox

Aug 2019 - Aug 2025

Contributions:22 pushes, 1 branch in 6 years
An addon for Blender 2.80 (and 2.79) that allows you to align things to gpencil strokes
Contributions:3 releases, 19 commits, 1 PR in 2 years 8 months
blender
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