Summary
Bjørnar Frøyse is a Technical Artist with 11 years of experience turning technical constraints into expressive game and visual tools, most recently working freelance after a long tenure at Krillbite Studio. He has served as tech lead and technical artist on multiple released titles—handling shaders, lighting, rigging, pipeline tooling and gameplay scripting—primarily using Unity, Blender and Photoshop. At Unity Technologies he built a branding lookdev tool whose renders were used across the company’s 2017 branding, showing an ability to bridge production art and tooling. Comfortable across Houdini, ZBrush and Substance Designer, he favors procedural approaches and automation to simplify workflows and boost creative iteration. He also brings teaching and freelance 3D experience, highlighting clear communication and adaptability when shipping polished visuals under constraints. Colleagues would call him friendly, pragmatic, and fond of solving interesting problems with simple, creative solutions.
11 years of coding experience
Media & Communication, Media & Communication at Gausdal VGS
Bachelor, Virtual Art and Design, Bachelor, Virtual Art and Design at Inland Norway University of Applied Sciences
Norwegian, English, German