Blago T

Director, NVIDIA Omniverse RTX

United States
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Summary

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Senior
🎓
Top School
Blago T is a seasoned graphics and GPU engineering leader with 12 years of experience building production-quality ray tracing and pathtracing systems for VFX, virtual production, and real-time applications. Currently Director of NVIDIA Omniverse RTX, he previously led V-Ray’s GPU team where he shipped first-in-market RTX and NVLINK integrations and drove major GPU architecture gains. He combines low-level GPU driver and CUDA/OpenCL expertise with product-facing team leadership, having moved projects from research prototypes to shipping engines used in film, automotive, and simulation. His work spans real-time Omniverse experiences like Marbles and DriveSim as well as foundational rendering features such as hybrid CPU+GPU rendering and adaptive lights. Known for mentoring engineers and teaching HPC courses at Sofia University, he brings both academic rigor and hands-on performance optimization to large cross-functional teams. Based in the United States, he blends deep graphics research knowledge with a pragmatic focus on deliverable, production-grade software.
code12 years of coding experience
job16 years of employment as a software developer
bookBachelor, Informatics, Bachelor, Informatics at Sofia University St. Kliment Ohridski
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Github Skills (9)

hlsl10
glsl9
vulkan9
cuda9
fmi6
hpc4
visual-studio-extension2
chromium1
visual-studio1

Programming languages (2)

C#C++

Github contributions (5)

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savage309/HPC_FMI

Sep 2016 - Jul 2017

Contributions:32 commits, 4 PRs, 32 pushes in 10 months
hpcfmi
savage309/HPC2015

May 2015 - Sep 2016

Contributions:6 PRs, 160 pushes, 1 branch in 1 year 4 months
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Blago T - Director, NVIDIA Omniverse RTX