Summary
Blago T is a seasoned graphics and GPU engineering leader with 12 years of experience building production-quality ray tracing and pathtracing systems for VFX, virtual production, and real-time applications. Currently Director of NVIDIA Omniverse RTX, he previously led V-Ray’s GPU team where he shipped first-in-market RTX and NVLINK integrations and drove major GPU architecture gains. He combines low-level GPU driver and CUDA/OpenCL expertise with product-facing team leadership, having moved projects from research prototypes to shipping engines used in film, automotive, and simulation. His work spans real-time Omniverse experiences like Marbles and DriveSim as well as foundational rendering features such as hybrid CPU+GPU rendering and adaptive lights. Known for mentoring engineers and teaching HPC courses at Sofia University, he brings both academic rigor and hands-on performance optimization to large cross-functional teams. Based in the United States, he blends deep graphics research knowledge with a pragmatic focus on deliverable, production-grade software.
12 years of coding experience
16 years of employment as a software developer
Bachelor, Informatics, Bachelor, Informatics at Sofia University St. Kliment Ohridski