Blaine Miller is a Senior Software Engineer with a decade of experience building full‑stack web and microservice systems, currently at Parsons Corporation after recent roles delivering cloud-native solutions for publishing and defense clients. He has launched three social networks and multiple iOS games early in his career, and later led migrations, CI/CD automation, and infrastructure improvements that reduced deployment times from weeks to days and patched dozens of security vulnerabilities. Comfortable across PHP, Node.js, C#, Java, Swift and Python, Blaine has hands‑on experience with AWS, Kubernetes, Terraform, Helm, FluxCD and OpenAPI-driven integrations. He brings a practical focus on reliability and developer velocity—rewriting Docker base images, consolidating interservice communications, and spearheading client library initiatives to improve cross‑project cohesion. Outside engineering, Blaine is an avid landscape and aerial photographer who explores West Coast vistas and shoots 35mm film, a creative practice that informs his eye for elegant, user‑facing solutions. Based in Bakersfield, CA, he blends startup grit with enterprise discipline and a continual appetite for learning new languages and tools.
10 years of coding experience
12 years of employment as a software developer
Bachelor’s Degree, Computer and Information Systems with a focus in Website Development., 3.84 GPA, Bachelor’s Degree, Computer and Information Systems with a focus in Website Development., 3.84 GPA at DeVry University
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Blaine Miller - Senior Software Engineer at Parsons Corporation