Blake Caven is a Lead Software Engineer and MS Computer Science candidate at the University of Notre Dame with a decade of hands-on experience building real-time systems for virtual production and digital twins. He designs and implements real-time pose and depth approximation pipelines, integrating stYpe tracking with Unreal Engine 5 to deliver immersive, production-ready virtual studios. Blake combines academic research—real-time physics, relighting, and depth estimation—with practical studio engineering, having taught advanced game development and built a C++ game engine from scratch. His work uniquely bridges architectural preservation web models and cutting-edge machine learning for real-time immersion, reflecting both breadth and a focus on applied research. Based in Notre Dame, Indiana, he brings a developer-first approach to multidisciplinary teams that need low-latency, high-fidelity real-time solutions.
10 years of coding experience
3 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at University of Notre Dame
Contributions:2 pushes, 1 branch in 5 years 11 months
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Blake Caven - Lead Software Engineer at Notre Dame Studios