Bob Croucher is a retired senior software engineer with decades of experience building production-ready 3D animation and artist tools for the gaming and entertainment industries, including long tenures at Hash, Disney Interactive, and Warner Bros. He specializes in turning cutting-edge research in AR/VR and machine learning into fast, user-friendly tools using C++ and OpenGL frameworks, with deep expertise in animation systems, blend trees, and asset pipelines. Comfortable working remotely with cross-disciplinary teams, Bob has a proven track record shipping artist-facing tooling that bridges research and production. A former math teacher with a BS in Mathematics, he brings analytical rigor and a penchant for translating academic papers into practical software—an often overlooked strength that explains his longevity across evolving graphics and game technologies.
10 years of coding experience
30 years of employment as a software developer
Associates of Science, Engineering and Math, Associates of Science, Engineering and Math at Clark College
BS, Mathematics, BS, Mathematics at Portland State University
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