Bobby Youstra is an engine programmer and game systems engineer with a decade of hands-on experience building game logic, tooling, and production features across indie and commercial projects. Currently on the Unreal Engine team at Epic Games after an internship optimizing UE5 on macOS, he brings practical engine-level expertise coupled with production-oriented fixes—such as stabilizing builds and eliminating buffer overflows—in open-source projects like SuperTux. A UT Austin CS student with a background shipping an Android video editor and leading FRC robot software, he blends systems programming, graphics/dev work, and test-driven architecture. He also co-founded a coding camp and led outreach for underserved students, underscoring a long-standing commitment to mentoring and community impact.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at The University of Texas at Austin
High School Diploma, High School Diploma at Woodside Priory School
Contributions:8 commits, 10 PRs, 5 comments in 15 days
Contributions summary:Bobby contributed to the core game logic, focusing on features related to player invincibility and sector transitions, adding functionality to retain invincibility between doors. They implemented a map constructor for the Electrifier object, expanding its utility within the game. Furthermore, they fixed several issues, including problems with Travis CI and buffer overflows on game termination, indicating involvement in the project's stability and performance.
Contributions:21 commits, 5 pushes, 1 branch in 5 months
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