Summary
Bohdan Bessonov is a pragmatic Tech Programmer with 11 years of experience specializing in C++ game and rendering systems, currently building core tech at Black Forest Games in Offenburg, Germany. His background spans render engineering at Wargaming, senior engineering at Game Insight, and cross-platform C++ development for Android at Gameloft, giving him deep familiarity with engines, graphics and physics subsystems. Strongly grounded in algorithms and mathematics, he pairs low-level performance tuning with practical subsystem integration like UI and tutorials. Comfortable in Java, C# and Python when needed, Bohdan brings a self-driven, detail-oriented approach to solving complex real-time problems. He holds a Master’s in Computer Science and often gravitates toward algorithmic challenges that improve runtime efficiency in production game code.
10 years of coding experience
6 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Admiral Makarov National University of Shipbuilding
Русский, Английский, Ukrainian, German