Summary
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Rockstar🎓
Top SchoolBondhan Kimbalazani is a Technical Artist with 6+ years of experience crafting pipelines, tools, and shaders for film, AAA games, AR/VR and real-time engines like Unreal and Unity. He bridges art and engineering—building automation, procedural workflows, VAT crowd systems, and modular character pipelines that connect DCC tools, web platforms and game engines to accelerate production. His background spans roles at Niantic, Unity, Arm, Improbable and Superbloom, where he led VFX/R&D prototyping, performance profiling with Unreal Insights, and cross-disciplinary tooling for artists and riggers. Comfortable coding in Python, C#, JavaScript and Blueprints, he focuses on scalable, artist-friendly systems rather than one-off fixes. Colleagues rely on him to translate creative ambitions into robust, efficient pipelines that preserve artistic flexibility while meeting technical constraints.
6 years of coding experience
BA Visual Communication Design, BA Visual Communication Design at Universitas Negeri Malang