Bondhan Kimbalazani

Cambridge, England, United Kingdom
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Summary

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Bondhan Kimbalazani is a Technical Artist with 6+ years of experience crafting pipelines, tools, and shaders for film, AAA games, AR/VR and real-time engines like Unreal and Unity. He bridges art and engineering—building automation, procedural workflows, VAT crowd systems, and modular character pipelines that connect DCC tools, web platforms and game engines to accelerate production. His background spans roles at Niantic, Unity, Arm, Improbable and Superbloom, where he led VFX/R&D prototyping, performance profiling with Unreal Insights, and cross-disciplinary tooling for artists and riggers. Comfortable coding in Python, C#, JavaScript and Blueprints, he focuses on scalable, artist-friendly systems rather than one-off fixes. Colleagues rely on him to translate creative ambitions into robust, efficient pipelines that preserve artistic flexibility while meeting technical constraints.
code6 years of coding experience
bookBA Visual Communication Design, BA Visual Communication Design at Universitas Negeri Malang
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Github Skills (6)

shader10
scriptable10
render10
post-processing10
unity3d10
pipeline9

Programming languages (1)

C#

Github contributions (5)

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aobond2/AdventOfCode2022

Jan 2023 - Jan 2023

Contributions:14 pushes, 1 branch in 5 days
aobond2/AdventOfCode2023

Dec 2023 - Dec 2023

Contributions:13 pushes in 17 days
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Bondhan Kimbalazani