Boning Gao is a founding engineer and builder with 11 years of experience crafting production-grade systems across startups and large enterprises from California. Trained as both a designer and developer, he brings a rare product-minded perspective to backend and infrastructure work, having redesigned VisaNet components for a mainframe-to-Kubernetes migration and implemented a chaos-testing framework in Go. He progressed from game and mobile development to staff engineering roles at Mushroom and now helps launch AI-focused products at Channel AI. Comfortable in full lifecycle delivery, he mixes hands-on coding with systems architecture and a knack for making complex platforms more robust and scalable. His academic background spans USC, Stanford advanced systems coursework, Zhejiang University, and an SUTD exchange, reflecting a blend of software, design, and systems thinking.
10 years of coding experience
6 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at University of Southern California
Bachelor’s Degree Computer Software and Media Applications, Bachelor’s Degree Computer Software and Media Applications at Zhejiang University
Exchange student Information Technology, Exchange student Information Technology at Singapore University of Technology and Design (SUTD)
Advanced Software Systems Graduate Certificate Computer Science, Advanced Software Systems Graduate Certificate Computer Science at Stanford University
Contributions:32 pushes, 1 branch in 2 years 6 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.