Boris Shirvinsky

Staff Software Engineer at Unity

Vilnius, Vilnius County, Lithuania
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Summary

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Boris Shirvinsky is a Staff Software Engineer based in Vilnius with over six years of recent experience and a long technical career stretching back to the 2000s, currently advancing core engineering at Unity. He has progressed through senior and leadership roles at Unity, EA, EPAM, and other firms, combining hands-on development with team and project leadership across game and software engineering domains. Trained as a software engineer and applied mathematician at LETI in Saint Petersburg, he brings strong systems thinking and a background in complex, performance-sensitive applications. Boris’s trajectory from senior engineer to director-level roles and back to staff engineer suggests a focus on deep technical ownership and impactful engineering delivery. Colleagues would note his blend of product-aware technical decisions and experience scaling teams within large entertainment and technology organizations.
code7 years of coding experience
job12 years of employment as a software developer
booksoftware engineer, software development, applied math, software engineer, software development, applied math at Санкт-Петербургский Государственный Электротехнический Университет «ЛЭТИ»
bookSaint Petersburg Lyceum 239
languagesРусский, Английский, Немецкий, Литовский
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Github Skills (33)

webgl10
vulkan10
gles10
sdl10
glfw10
rendering10
graphic10
metal10
engine10
opengl10
directx10
ecma9
dotnet9
csharp9
cli9

Programming languages (3)

C#C++C

Github contributions (5)

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Demo project using Addressables package
Contributions:21 pushes, 2 branches in 1 year 11 months
addressables
BorisShir/bgfx

Dec 2019 - Jun 2020

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Contributions:4 pushes in 6 months
graphicrendering
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