Borja Morales is a Senior Engineering Manager based in Sunnyvale with 20+ years of deep experience building real-time and ray-traced renderers, creator tools, and VFX pipelines across companies from startups to Apple and now Roblox. He combines hands-on systems programming in C++, Swift, Python and JS with expertise in graphics APIs (Metal, WebGL, WebGPU), modern and neural rendering techniques, and production DCC tool fluency (Maya, 3ds Max, Blender). At Apple he led the visionOS Personas rendering team and earlier helped scale the Arnold integrations that earned industry-wide adoption, demonstrating a rare mix of product leadership and low-level renderer engineering. He has taught graduate rendering courses, driven technical support programs, and owned product roadmaps, making him as comfortable mentoring teams as debugging shaders. Known for shipping industry-shaping features and building scalable support and documentation processes, he brings both artist-facing empathy and rigorous engineering discipline to creative technology problems.
Contributions:3 releases, 3 pushes, 3 tags in 1 year
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