Summary
Bosheng Li is a Senior Engineer with seven years of experience at the intersection of computer graphics, procedural modeling, and physics simulation, currently based in San Diego and recently joined Samsung Semiconductor. He completed advanced research at Purdue (PhD candidate) focusing on simulation of natural phenomena and computational vegetation, and has translated that work into production-ready systems during internships at LightSpeed Studio and Adobe. His contributions span GPU-accelerated rendering, custom BVH ray tracing, SIMD-optimized mesh processing, and PBR texture baking optimizations that achieved multi-fold speedups and memory reductions. Comfortable bridging research and engineering, he has built interactive rendering frameworks and AI-driven geometry editing tools, demonstrating a knack for turning academic ideas into performant tooling. A less obvious strength is his history of designing course projects and teaching advanced C++ data-structures, signaling deep attention to algorithmic clarity and developer experience.
7 years of coding experience
5 years of employment as a software developer
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Purdue University