Summary
Boyin Chen is a senior software engineer with 11 years’ experience, currently based in Nerima, Japan, and has been building server-side systems at Tencent since 2019. He specializes in Unreal Engine server solutions, performance optimization across CPU, networking and parallelism, and integrating ML-driven game AI for live titles. His work spans large-scale game backends (including League of Legends: Wild Rift) and cloud storage/processing platforms, showing a strong balance of low-level performance tuning and service-oriented architecture. Colleagues rely on him to squeeze latency and resource gains from complex engine workloads while keeping systems production-ready. Fluent in bridging game engine tech and server research, he brings both product-focused pragmatism and research-grade optimization skills to game infrastructure challenges.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Engineering (B.E.), Software Engineering, Bachelor of Engineering (B.E.), Software Engineering at South China University of Technology
Chinese, Chinese, Japanese