Brad Grantham is a seasoned tech lead and graphics systems engineer with 20 years of experience building and shipping GPU-oriented software and hardware solutions. At LunarG he stepped into an orphaned project, grew the client base fourfold, and scaled the engineering team from two to six while driving multiple subprojects to completion. He combines deep hands-on expertise in OpenGL, Vulkan, shaders, C/C++ and Verilog (including a RISC‑V GPU shader core on GitHub) with cross-functional skills in requirements, roadmapping, PR review, and industry standards work. A practiced presenter and working group contributor, he has demonstrated the ability to rapidly stabilize and lead urgent, high‑visibility projects for prominent contract partners. Based in California, he pairs low-level embedded and simulator experience with practical business leadership as a member of his company’s Business Leadership Team.
20 years of coding experience
25 years of employment as a software developer
Bachelor's of Science, Bachelor's of Science at Virginia Tech
Contributions:306 commits, 2 PRs, 162 pushes in 4 years 2 months
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