Summary
Brad Guesman is a San Francisco–based co-founder and creative technologist with nine years of experience building real-time volumetric rendering tools for games, architecture visualization, and simulation. A Brown-trained physicist and computer scientist, he moved from TA and differentiable rendering research to production engineering at NVIDIA, where he helped build DRIVE Sim and earned a Top Contributor designation. Brad founded Wavefront Labs and shipped Expanse, a widely adopted volumetric toolkit used in titles like Sons of the Forest, and now leads development of Expanse 2 for Unreal Engine 5. He excels at bridging artist and engineering needs to create deterministic, GPU-driven content-creation tools, and he also composes music—an uncommon creative thread that informs his user-focused design.
9 years of coding experience
5 years of employment as a software developer
A.B./A.B., Dual Degree — Computer Science and Physics, A.B./A.B., Dual Degree — Computer Science and Physics at Brown University
High School Diploma, High School Diploma at Los Altos High School
English