Summary
Brad Rathke is a Member of Technical Staff with 11 years of experience building systems-level software across computer graphics, machine learning, and information fusion. His career blends high-performance graphics engineering—shipping rendering and simulation systems at Intel, Diamond Visionics, and on Google’s Stadia/Immersive Stream—with applied ML and embedded real-time systems work from Lockheed Martin. He’s led platform and principal engineering efforts at startups and media companies, bringing production-grade architecture and performance tuning to AI-powered products like Daydream’s fashion agent. A former university instructor and research contributor, Brad has a track record of translating academic graphics research into vectorized, CPU-optimized implementations and visualization publications. Based in Texas, he’s currently focused on systems-level challenges and mentoring engineers while not actively seeking new roles. An underappreciated strength is his ability to modernize legacy codebases and development practices across diverse platforms (Linux, macOS, VxWorks).
11 years of coding experience
15 years of employment as a software developer
Master’s Degree Computer Science, Master’s Degree Computer Science at Binghamton University
English