Braden Obrzut is a Senior Software Engineer in Akron, Ohio with 18 years of hands-on experience building reliable software, deployment automation, and cross-platform game ports. He blends SRE discipline from roles at OPĀQ and Fortinet with systems and build expertise demonstrated at IronNet and in open-source contributions. His work on GZDoom’s build system and Steam/Linux paths shows deep familiarity with cross-compilation, platform quirks, and low-level build tooling beyond typical web dev experience. As a freelancer he has bridged creative and technical domains—implementing web designs for clients and porting classic games like Wolfenstein 3D and Super 3D Noah’s Ark to modern platforms and Steam. He also contributed to GCC during a Google Summer of Code, indicating a solid foundation in C++ language internals and compiler concepts. Practical, curious, and comfortable across Linux, macOS, and Windows, he specializes in making complex deployments and legacy codebases work reliably in production.
17 years of coding experience
7 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at The University of Akron
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Role in this project:
Back-end & Automation Engineer
Contributions:6 commits, 5 PRs, 4 pushes in 3 years 1 month
Contributions summary:Braden made several contributions related to the build process and game environment configuration. They added paths for various Steam games on Linux, indicating familiarity with game installation and platform-specific configurations. They also refactored the build system by converting the updaterevision process to a CMake script, demonstrating an understanding of build systems and cross-compilation. Furthermore, they worked on code optimization with the documentation of `TArray` limitations.
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Braden Obrzut - Senior Software Engineer at trackd