Bradley Henke

Senior 3D Software Developer at SideFX Software

Denver, Colorado, United States
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Summary

👤
Senior
🎓
Top School
Bradley Henke is a Senior 3D Software Developer and Visual Effects artist with 8 years of experience blending R&D engineering and hands-on production across creature, crowd, cloth, fur, and environment simulation. He has driven technical leadership at studios like SideFX, DNEG, Image Engine and MPC, delivering hero takeover shots, scalable crowd systems, and pipeline automation that bridge Houdini, Maya, and USD/Solaris workflows. A pragmatic full-stack contributor to the open-source cortex library, he’s improved Maya interoperability and scene-shape robustness—work that reflects his focus on core library quality as well as artist usability. Bradley pairs a BS/MS in Computer Science (graphics emphasis) with deep studio practice, often stepping between supervisor and developer roles to solve production bottlenecks. Notably, he has a track record of converting research-grade techniques into documented, production-ready tools and QC systems that accelerate artist throughput.
code8 years of coding experience
job3 years of employment as a software developer
bookBS/MS Computer Science, Emphasis in Computer Graphics, BS/MS Computer Science, Emphasis in Computer Graphics at University of Colorado at Boulder
bookDigital Animation and Visual Effects, Digital Animation and Visual Effects at The DAVE School
languagesSpanish
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Github Skills (6)

c-language10
visual-effects10
3d-graphics10
maya-api10
cprogramming-language10
python9

Programming languages (2)

C++Python

Github contributions (5)

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ImageEngine/cortex

Oct 2019 - Aug 2022

Libraries for visual effects software development
Role in this project:
userFull-stack Developer
Contributions:9 reviews, 32 commits, 13 PRs in 2 years 10 months
Contributions summary:Bradley's contributions primarily focused on improving and maintaining the `cortex` library, geared towards visual effects software development. They addressed issues related to data conversion within the IECoreMaya module, enhancing interoperability between Maya and the core library. Additionally, they refined the FnSceneShape class, making it more robust and incorporating features for attribute promotion and improved visibility handling. These changes indicate a strong focus on core library functionality and integration with a specific 3D software package.
javascriptvisual-effectswebgl
bradleyhenke/cortex

Oct 2019 - Aug 2022

Libraries for visual effects software development
Contributions:6 pushes, 9 branches in 2 years 10 months
javascriptvisual-effectswebgl
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Bradley Henke - Senior 3D Software Developer at SideFX Software