Bradley Smith

Senior Staff Programmer at Sony Interactive Entertainment America

El Segundo, California, United States
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Summary

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Senior
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Bradley Smith is a Senior Staff Programmer with 16 years of experience building game UIs, cross-platform tools, and developer workflows, currently shaping in-game UI and progression systems at Sony Interactive Entertainment America. He specializes in C++, C, Lua, Rust, Qt, and graphics tech, and has a track record of shipping accessibility work (60+ features in God of War Ragnarök) and robust build/patch automation that keeps teams productive. His earlier career spans scientific and studio tool innovation—leading cross-platform OpenGL/Qt transitions, high-performance interactive frameworks, and scalable UIs for thousands of nodes. Trained as a Ph.D. computational chemist, he blends deep algorithmic thinking with practical UX-focused tooling to eliminate repetitive tasks and empower creators.
code17 years of coding experience
job12 years of employment as a software developer
bookPh.D. Computational Chemistry, Ph.D. Computational Chemistry at University of Minnesota
bookB.S. Chemistry Computer Science, B.S. Chemistry Computer Science at The Ohio State University
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Stats
5,142reputation
509kreached
52answers
0questions
Badges
console
top-5%
qt
top-1%
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Github Skills (50)

qt10
immediate-mode10
imgui10
egui10
rust10
console9
game-development9
mouse-events9
wayland8
x118
android8
windows8
ios7
macos7
qgraphicsview6

Programming languages (8)

JavaCSSC++ShellRustSCSSLuaVim Script

Github contributions (5)

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mifit/mifit

Sep 2009 - Jun 2017

Contributions:1 release, 286 commits, 27 pushes in 7 years 10 months
python
baysmith/git-editor

Jan 2016 - Dec 2020

Contributions:11 pushes in 4 years 11 months
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