Summary
Bradley Smith is a Senior Staff Programmer with 16 years of experience building game UIs, cross-platform tools, and developer workflows, currently shaping in-game UI and progression systems at Sony Interactive Entertainment America. He specializes in C++, C, Lua, Rust, Qt, and graphics tech, and has a track record of shipping accessibility work (60+ features in God of War Ragnarök) and robust build/patch automation that keeps teams productive. His earlier career spans scientific and studio tool innovation—leading cross-platform OpenGL/Qt transitions, high-performance interactive frameworks, and scalable UIs for thousands of nodes. Trained as a Ph.D. computational chemist, he blends deep algorithmic thinking with practical UX-focused tooling to eliminate repetitive tasks and empower creators.
17 years of coding experience
12 years of employment as a software developer
Ph.D. Computational Chemistry, Ph.D. Computational Chemistry at University of Minnesota
B.S. Chemistry Computer Science, B.S. Chemistry Computer Science at The Ohio State University