Summary
Bradston Henry is a Senior Advocate in Education and developer-relations leader with nine years of experience spanning mobile, game development, cloud, and DevRel. He progressed from solo game developer and founder of JIL Games to senior mobile engineer and manager at IBM, then transitioned into Developer Advocacy and led Developer Relations at Asurion before joining Unity. Bradston combines hands-on engineering (Swift/Objective-C, Unity/C#, React/Node) with people leadership and a passion for mentoring, building programs that amplify internal talent and help others grow. He champions authenticity in the workplace and leverages gamification and learning-game experience to make technical education more engaging. A Georgia Tech-trained engineer, he brings a rare mix of creative game design and enterprise delivery that helps bridge product, community, and developer experience.
9 years of coding experience
13 years of employment as a software developer
Bachelor of Science (B.S.) Mechanical Engineering, Bachelor of Science (B.S.) Mechanical Engineering at Georgia Institute of Technology